Grain | Post Processing | 2.3.0
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    Grain

    The Grain effect emulates the effect that real-world cameras produce where small particles in the camera’s film give the image a coarse, unprocessed effect. The Grain effect available in Unity is based on a coherent gradient noise.

    Properties

    Property Function
    Colored Enable the checkbox to use colored grain.
    Intensity Set the value of the Grain strength. Higher values show more visible grain.
    Size Set the value of the Grain particle size.
    Luminance Contribution Set the value to control the noisiness response curve. This value is based on scene luminance. Lower values mean less noise in dark areas.

    Performance

    Disabling Colored will make the Grain effect run faster.

    Requirements

    • Shader Model 3

    See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.

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